22-04-2020

The Kuo-toa prisoner
Fulgerica cast suggestion on the kuo-toa and "suggested" to tell us everything.
 * The ritual was given to them by Blibdoolpoolp to summon a form of Demogorgon


 * The entire cult knows the ritual - more people than he can count

In this predicament the adventurers decided to find the kuo-toa village and stop the ritual before it can start. Bhog wanted to maroon the ship on a close island and then take a raft to the place of the ritual.
 * The ritual can be cast in a week or two weeks

The moving island
Next to the island on the map the adventurers notice a very small island 3 or 4 times the size of their ship. On top of the island there seems to be a big flying creature - a Gynosphinx. The creature does a small circle of the ship and lands close to the adventurers. He does not appear to be able to speak, he can just open his mouth but no sound comes out. After the rest try to communicate using sign language, Bisque casts remove curse and the creature can speak again. He thanks for the spell and tells the adventurers he is the protector of this island. Looking around the island there seems to be traces of illusion magic, and a throne that seems to be buried under the sand. The Gynosphinx noticed the kuo-toa and asked what is the purpose of that creature on the ship, such creatures attacked the island a short time ago. The adventurers regaled him with their exploits and the source of the creature. They agreed to try and unearth the throne - after some digging the throne is free and an entire crystal structure tied to the throne. Xavier asked if he can sit on the throne - with the permission of all present. The magic was strong and some magic reins appeared in his hands. He tried to move the island but it could not move because of some other magic. Looking into it he removed the illusions, the is land is actually a huge dragon turtle. With the magic removed Xavier tried again to move the island and it did for a few feet. The Gynosphinx was visibly upset with this so the warlock left the seat - then explained to the adventurers that chair controls the turtle and he is responsible for protecting it. The party tried to convince it that they can remove the seat and free it - a short discussion with the turtle and it was agreed to try. Lots of plans were discussed but the best was the one from Bicilis - place the immovable rod under the chair and ask the turtle to dive slowly. The plan worked and the entire crystal structure was out of the turtle. Fulgerica, Bisque and the Gynosphinx cured the wounds and the turtle was free of the magical structure. It appeared the crystals might be worth something in a town and the adventurers stocked as much as possible in the hold of the ship.

In celebration the Gynosphinx created a feast for heroes and the adventurers discussed how to proceed. As an additional boon the turtle agreed to help them in tracking down the villages. They hid the ship on the island and took the turtle to the closest village. They found the village full of kuo-toa - warriors, priests and civilians.