25-03-2020

The necromancer's lair
The adventurer's planned their next step and decided to go to the cave in hopes of stooping any ritual that takes place there. In the city Erliza joined them and on the road they met Bisque again, who wanted to join them.

Carefully they went inside. In the circular room were six spawn of Kyuss moving in a ritual circle. Bisque attacked them and the rest of the party joined in. With steel and magic the enemies were defeated, a zombie was raised from the remains and the party went to the treasure hoard. A small detour led them to the teleportation portal where they found the aftermath of a fight. Three adventurers seemed to have entered using the portal, but they were most likely dead and turned. The opening in the wall next to the treasure room was still there as well as the cursed treasure. They did not have a spell ready but Bisque could prepare one at the end of the day. So the adventurers continued to the lair of the necromancer. Bhog turned into a worm, hid himself inside the zombie and send to the door. Using his keen sensed the worm could feel two enemies at the door, but invisible. To force these enemies to show themselves the zombie was send forward to bump into the door. The hidden enemies noticed the zombie, and when motioned they followed it back to a trap. Xavier cast faerie fire to light the zombies and the adventurers unleash a barrage of magic. They did not stand a chance.

The inner sanctum
Bhog in the form of a spider moved around the room to check if it was empty. He also found a small door leading to a side passage. He went to it for as long as possible before he had to return. Erliza dispelled the magic holding the door closed and the party went in. Some cages held some new zombies which were killed instantly. Xavier and Erliza went to the dragon hoard that also served as his bed looking for the phylactery, they found an item of great magic power but could not identify it on the spot. Ian and Elnaril scavenged the desk and found a map pointing to a location on the island - a place of power. Bhog and Fulgerica found a hidden place where there were some notes on the works they have encountered and a huge worm in a jar. They also pocketed some alchemical equipment and as much gold as possible from the piles. On the roof there was a cage with a small item which was retrieved. Their attention was drawn to the middle of the room where a series of tubes pushed worms from the floor. The stone pillar does not seem to be magical but is valuable.

A powerful rumbling was felt in the room, the adventurers panicked, destroyed the tubes and shattered the rock. Some wanted to run for the exit others wanted to go to the new door Bhog discovered. Ultimately the new door was chosen and they ran as fast as possible. After a few hours of traveling they found an exit close to the sea. The water breathing ritual was cast and they exited the cave. Bhog saw a shadow in the sky and they all hears a huge thump as something landed nearby.

Addendum

 * The odd tubes in the center of the sanctum were made of green-hued glass. they looked sturdy enough and continued in a spiraling duo towards the ceiling, while Kyuss worms were funneled upwards continuously through them. Upon destruction, the worms kept coming out of the floor through the broken tubes, yet at a lower pace.
 * The "lilac" stone was a monument to the fallen five.
 * The (not yet studied) notes and maps from the necromancer's desk could take a whole day to fully understand.
 * The alchemy equipment suggests both work with worms, as well as a great deal of focus on dispersion mechanisms for potions.