30-09-2020

The Dragon's roar
The party set the ship in a secured place and went searching for the first clue: something that looked like a dragon. They managed to find something that seemed to fit the description and went closer. Lucky Jaheira noticed a dozen Harpies that rested on top of the structure. Fulgerica solved the problem with a well places fireball hurting most of them. The harpy song did manage to entrance some of the adventurers so not all of them participated in the fight but ultimately they won. A few grisly trophies were collected and they managed to get on top of the structure. An inscription was visible on the rock recommending to follow the roar. Jaheira followed the "mouth" of the dragon to an exit.

The ruins
A few hours passed before Xavier could reestablish contact with Jaheira but she reported the end of the tunnel and a powerful sound. The party continued following the path underground until it lead to an exit. Bhog got his bearings and concluded they were on track. Just then the "roar" could be heard, it was not any creature but not a mechanical sound either. Nonetheless they took all the precautions. In a clearing they found the ruins of some structure. Every 10-30 minutes an underground geyser exploded in a deafening sound. Greg'ory crafted some earmuffs so they could get closer. The ruins told the story of a salamander culture that stayed on the island and worshiped a huge elemental - Imix. If he was guarding the treasure then it would be problematic. The top of the structure had a small crystal that pointed to a road towards the mountains.

The Newt camp
The road to the mountains was full of traps but Bhog took care of them easily. Some of the traps were new so they concluded they were not alone on the island. At the pass they decided to take the high ground and not risk an ambush. Several miles in the mountain their fears were confirmed - a tribe of fire newts were chanting to their god. The party circled around them and on to the cave shown on the map. By this time the heat was getting to them, so using ice magic they could remain cool and not pass out. Night approached and camp was setup close to the entrance, planning to enter the cave the next day.